Dnd arcane trickster9/11/2023 ![]() ![]() You can use it to recreate speech at range, allowing it to double as a message-like spell, only not as quiet. Use this for anything and everything you can think of. Minor Illusion - Can create sounds or illusions of OBJECTS, not creatures.Message - I didn't take this as it's effects are easily enough replicated by other means.Remember that it has to stay within 30' of you or the spell ends. Mage Hand - This is a staple of the class.This is a low-priority slot, so you could take something like Mold Earth instead if you'd prefer more battlefield control and the ability to dig a moat. But hey, combine with Disguise Self for some good shenanigans. Friends - Slightly controversial due to the language of the spell making the target hostile towards you. ![]() Dancing lights? No need, we have mage hand and control flames.If you are looking for another Dex save cantrip, Acid Splash is the only other one available to wizards. Requires concentration - which makes it more situational. I primarily took this as it's a Dex save, which is one of the weakest monster saves in the game. Scouting ahead all alone? Use this to extinguish natural light sources without making a sound (somatic component only). Carry it with your mage hand for extra style. Allows you to double light source area, meaning you can have a bullseye lantern with a 120/240 range. If you are focusing on utility, a ranged attack that debuffs your enemy stopping them from being able to heal may be worth picking up. Chill touch - This is better at higher levels as healing becomes more common.Booming blade - Speaks for itself, but not as useful at lower levels as you'll probably start off as a ranged attacker.You have to make the decision of whether to continue as Rogue until you get 2nd level spells, or split the multiclass more evenly to get Wizard 3 and pick up 2nd level spells that way.You are 1 level behind in progression, meaning you'll have to wait 1 extra level for sneak attack/rogue progression.This is very expensive however, prepare to be stealing ink You can begin collecting spells and adding them to your spellbook, rituals in particular.You can get find familiar without having to waste your precious "any school" spell slot.More cantrips than you can shake a stick at (This is the major draw for me.I decided to bite the bullet and dip into Wizard asap and it turned out to be the best decision I made. So ritual caster would have been a waste. I had considered picking up Ritual Caster at level 4 as my first feat, but I had planned on multiclassing into wizard if I ever made it into the higher levels. The reason for this is that the extra cantrips, spells, and most of all: ritual casting. Knowing I wouldn't be starved for an ASI at level 4, I decided to dip into Wizard at level 2. We were given a starting array of stats which essentially made an 18 possible at level 1. Other classes in the party are: Fighter, Bard, Moon Druid/Barbarian, Bladelock (chain pact). My role is single target damage, scouting, and overall utility. I am currently playing in a published module set in an urban environment with a group of 5 PCs. I wanted to share my Elven Rogue build with you all. ![]()
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